![]() ![]() ![]() In cases where you have an unknown audio format, you may need to create a thread in The Sounds Resource Ripping Help sub-forum to receive aid in these cases. Generally speaking, sound formats should be more-so primitive rather than dynamic, and you can usually convert with ease. You never know what format you may encounter, until you get into the file-system of the game. ![]() PC games are generally a different case across all consoles. This is just a generalization of what you may occur when you look into games from these platforms. While these formats are common, games are not limited to these formats. XMA Variant 1 (Early Games), XMA Variant 2 (Late Games) PlayStation ADPCM, ATRAC3, AC3, 16-bit OKI ADPCM PCM Variants, Really any format possible. This is a list of consoles, and their console-specific audio formats:ĭRM Container Format (Contains either raw PCM or IMA ADPCM stream)Ĭore Audio Format (CAF), Advanced Audio Codec (AAC)īCWAV, BCSTM, DSP, Advanced Audio Codec (AAC) Unlike others areas of ripping (such as Textures and Sprites) where proprietary formats are game-specific, there are audio format generalizations for each console (For example, you will generally only find PlayStation ADPCM on PlayStation Games, and you would only find Xbox IMA-ADPCM on Original XBOX games). 4.1 Batch-converting sample rates using ffmpeg (Linux). ![]()
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